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Warp wrote:
> Maybe it's like I suggested, ie. with the lack of support for division in
> hardware, they implemented a completely naive division algorithm in whatever
> interpreted scripting language they were using.
Perfectly reasonable, to accomplish a one-time tasks when you're not on the
critical path. I know a guy[1] who worked on some of the graphics routines
in Antz. The cost of human time has to be factored into the cost of the
render time, so if you spend two days of programming time coming up with an
algorithm that'll save 5 seconds of render on each of 2000 frames, you don't
do it.
[1] He was an awful programmer, but clever. He got into exactly the field he
should have been after he left where I was: a place where it's OK to come up
with a half-decent solution that you run once for one particular input and
then throw away. ;-)
--
Darren New, San Diego CA, USA (PST)
Is God willing to prevent naglams, but unable?
Then he is not omnipotent.
Is he able, but not willing, to prevent naglams?
Then he is malevolent.
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