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Darren New <dne### [at] san rr com> wrote:
> Chambers wrote:
> > So, 30 seconds to build the model & send it to the screen. It still
> > seems ridiculously slow, but this *was* 1976 :)
> The Asteroids video game came out in 1979, so it's hard to believe that it
> really took that much more compute time, going from 2 minutes a frame to
> real-time, without something odd in the hardware going on.
Maybe it's like I suggested, ie. with the lack of support for division in
hardware, they implemented a completely naive division algorithm in whatever
interpreted scripting language they were using. Multiply that by some hundreds
of vertex points, on a 70's computer, and 30 seconds could perhaps even be
plausible.
--
- Warp
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