POV-Ray : Newsgroups : povray.off-topic : 3D modelling in the 70's : Re: 3D modelling in the 70's Server Time
5 Sep 2024 01:20:48 EDT (-0400)
  Re: 3D modelling in the 70's  
From: Warp
Date: 22 Nov 2009 11:59:45
Message: <4b096e01@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> Chambers wrote:
> > So, 30 seconds to build the model & send it to the screen.  It still 
> > seems ridiculously slow, but this *was* 1976 :)

> The Asteroids video game came out in 1979, so it's hard to believe that it 
> really took that much more compute time, going from 2 minutes a frame to 
> real-time, without something odd in the hardware going on.

  Maybe it's like I suggested, ie. with the lack of support for division in
hardware, they implemented a completely naive division algorithm in whatever
interpreted scripting language they were using. Multiply that by some hundreds
of vertex points, on a 70's computer, and 30 seconds could perhaps even be
plausible.

-- 
                                                          - Warp


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