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waggy wrote:
> CShake wrote:
>> Well, I'm seeing that the actual surface generation and rendering is
>> probably best left to people like you who seem to get good results, so I
>> figured I might as well go another direction with it.
>>
> Wow! That's gorgeous! I can imagine some good uses for it.
>
> To see about making an animated fly-through, I zoomed way in by using trace() to
> place the camera on a surface a few iteration levels above the look_at point on
> the iteration ten (10) surface here rendered. Since I picked starting and
> target points more-or-less at random, I have no idea where this surface is, and
> there is only a single light source placed at the camera location. I also
> shrunk the contained_by (too much, it turned out) to avoid overheating the CPU
> when the sun goes nova.
>
> Are we having too much fun yet?
>
> ~David
>
>
> Trace Time: 1 hours 45 minutes 26 seconds (6326.522 seconds)
> using 8 thread(s) with 47526.303 CPU-seconds total
>
>
> ------------------------------------------------------------------------
>
Here's another one, grayscale generated in c++ in 5 minutes or so
(5000x5000), used as an image_pattern in povray with a color map
applied, rendered at 2500x2500 (15 seconds), then resized down for
upload (and to smooth a bit).
The hardest part is finding where to zoom in actually, there are a lot
of places with nothing, then others with lots of curved lines going the
same way.
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