POV-Ray : Newsgroups : povray.binaries.images : 'Accidental' isosurface : Re: 'Accidental' isosurface Server Time
28 Sep 2024 15:14:31 EDT (-0400)
  Re: 'Accidental' isosurface  
From: CShake
Date: 21 Nov 2009 23:46:26
Message: <4b08c222@news.povray.org>
waggy wrote:
> CShake wrote:
>> Well, I'm seeing that the actual surface generation and rendering is
>> probably best left to people like you who seem to get good results, so I
>> figured I might as well go another direction with it.
>>
> Wow!  That's gorgeous!  I can imagine some good uses for it.
> 
> To see about making an animated fly-through, I zoomed way in by using trace() to
> place the camera on a surface a few iteration levels above the look_at point on
> the iteration ten (10) surface here rendered.  Since I picked starting and
> target points more-or-less at random, I have no idea where this surface is, and
> there is only a single light source placed at the camera location.  I also
> shrunk the contained_by (too much, it turned out) to avoid overheating the CPU
> when the sun goes nova.
> 
> Are we having too much fun yet?
> 
> ~David
> 
> 
>   Trace Time:       1 hours 45 minutes 26 seconds (6326.522 seconds)
>               using 8 thread(s) with 47526.303 CPU-seconds total
> 
> 
> ------------------------------------------------------------------------
> 

Here's another one, grayscale generated in c++ in 5 minutes or so 
(5000x5000), used as an image_pattern in povray with a color map 
applied, rendered at 2500x2500 (15 seconds), then resized down for 
upload (and to smooth a bit).
The hardest part is finding where to zoom in actually, there are a lot 
of places with nothing, then others with lots of curved lines going the 
same way.


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