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waggy wrote:
> I modified the (illegal, but still renders) recursive function formulation
> posted by Warp and managed to get a straight SDL isosurface. This is the result
> of six iterations. The render time isn't too terribly bad if you can find a
> good combination of accuracy and max_gradient. Due to the object's fractal
> nature, the reported maximum gradient doesn't help, though.
>
> Shutdown Warning: The maximum gradient found was 1019075328.000, but
> max_gradient of the isosurface was set to 2048.000. The isosurface may contain
> holes! Adjust max_gradient to get a proper rendering of the isosurface.
>
> -David
>
> ------------------------------------------------------------------------
>
Nice!
Now figure out how to zoom in to get all the fun details... ;)
Chris
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