POV-Ray : Newsgroups : povray.binaries.images : 'Accidental' isosurface : Re: 'Accidental' isosurface Server Time
18 May 2024 01:01:17 EDT (-0400)
  Re: 'Accidental' isosurface  
From: "Jérôme M. Berger"
Date: 19 Nov 2009 14:08:06
Message: <4b059796$1@news.povray.org>
scott wrote:
>> Like this?
>> http://news.povray.org/povray.binaries.animations/thread/%3Cweb.4b02da
71bde7fd6d299b4a940%40news.povray.org%3E/ 
>>
>> That 256x256x256 df3 took a few minutes to generate on my machine, so 

>> the proof of concept works.
> 
> Hehe I just did the same :-)  Mine was 1024x1024x1024 df3 file which 
> took about half an hour multithreaded under c#.net (I decided the 
> speedup I could get by easy multithreading in c# outweighed the speedup
 
> I could get with C++ over C#).  The render only took about 2 minutes, 
> it's just an isosurface and a few lights.
> 
>> I haven't optimized the code too far yet, it's still using the trig 
>> functions, but it can be used for any value N.
> 
> Yeh mine too, it looks like there should be a way to lose the trig even
 
> with N=8, but it might get a bit scary...
> 
>> Unfortunately it's not multi-threaded yet either, but as soon as I 
>> learn a bit more about how to write that, the structure of the code 
>> will require very little modification to allow that.
> 
> Yeh, I chose to do it under C# because it's very easy to do the 
> multithreading on there and I have no experience of doing multithreadin
g 
> on normal C++.  I just wanted to get something working this afternoon t
o 
> see what it looked like.
> 
	Well, if your compiler supports OpenMP, the multithreading is as 
simple as including omp.h and writing "#pragma omp parallel for 
shared(a)" just before your outer loop (where "a" is the name of the 
array in which you store your results)...

See: https://computing.llnl.gov/tutorials/openMP/

		Jerome
-- 
mailto:jeb### [at] freefr
http://jeberger.free.fr
Jabber: jeb### [at] jabberfr


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