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Warp wrote:
> Stefan Viljoen <pov### [at] polard com> wrote:
>> Warp wrote:
>
>> > The first 32 bytes in the screen memory represented the first line of
>> > pixels (256 of them). The next 32 bytes represented the *eigth* line of
>> > pixels. The next 32 bytes represented the *sixteenth* line of pixels,
>> > and so on, until you get to one third of the screen, ie. 8 such groups
>> > of 32 bytes, after which the next 32 bytes represented the second line
Which ZX Spectrum video mode was this?
'pedia says there are / were lots and lots of them - what mode does this
arrangement refer to? The lowest res one?
Or were all the modes arranged similarly to this way, only with longer lines
and "quicker" jumps?
--
Stefan Viljoen
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