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Hi,
I'm trying to render a scene with a large number of objects (scene
generated by a 3D fractal); 3 milion and more objects.
As you'll understand this will use a lot of memory.
Now I was wondering: what object is the most memory efficient? Currently
Currently I'm using "box { <here> <there> texture { pigment { rgb <0.25,
1.0, 0.25> } } }" but maybe other objects use less resources?
Also I set for each object the color but it is the same color for all of
them. Maybe that can be optimized?
Thanks,
Folkert van Heusden
www.vanheusden.com
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