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"FlyerX" <fly### [at] yahoocom> schreef in bericht
news:4afc715e@news.povray.org...
>I put the uv_mapping inside the pigment and normal for more control. As
>shown in the POV-Ray manual it can inside or outside of these statements. I
>did not notice a problem because I have not used textures with alpha
>channels in a very long time. Automatically putting uv_mapping outside the
>pigment and normal should not be a problem. Thanks for the suggestions.
Youa re welcome :-)
>
> The material structure has changed significantly in format in the latest
> PoseRay because it now supports specular and transparency mapping at the
> same time. Also I dropped the use of the predefined Clear pigment with
> transparency mapping since I was having problems with it. I replaced it by
> color rgbft<0,0,0,1,1>. I do not remember exactly the reason (I will have
> to review my notes) but I believe the transparency at the edges was not
> working well with Clear.
Ah yes. I think that I have noticed that as a side effect indeed.
>
> I will try to release a preliminary version of PoseRay this week since it
> has some of the many changes that were suggested in this forum plus other
> fixes.
Great! Looking forward to it!
>
> Below are samples of the new PoseRay-generated materials. They have the
> transformation at the end of each map. If any of you see anything wrong
> with them please let me know (besides the uv_mapping issue). Most likely I
> will have to define the textures before plugging them into the texture_map
> entries so that uv_mapping could be placed outside the pigment.
>
> pigment only:
> http://mysite.verizon.net/sfg0000/files/p.txt
- I am not sure if a diffuse 1 is such a good idea. I prefer 0.6, or 0.8
when using an image map, like in the current version .
- Why a *double* declare for the pigment? It seems to me that only one
should be enough, either PR_MAP_DIFFUSE or PF (well, I see some consistency
now with the other pigments)
>
> pigment only but multiplied by a color:
> http://mysite.verizon.net/sfg0000/files/p_m.txt
- Neat! I like this. I believe that this will work much better than the
current, rather crude, texture layering.
>
> pigment+transparency:
> http://mysite.verizon.net/sfg0000/files/p_t.txt
- OK. I see the change from Clear. Certainly works better.
>
> pigment+finish+normal+transparency:
> http://mysite.verizon.net/sfg0000/files/p_n_f_t.txt
- This is a difficult one. I need to test this to see how it works. My first
impression is that it looks fine however.
>
> pigment+finish+normal:
> http://mysite.verizon.net/sfg0000/files/p_n_f.txt
- Same as above.
>
> pigment+normal:
> http://mysite.verizon.net/sfg0000/files/p_n.txt
- I think you put the wrong example file here. No normal visible.
Looking good overall. I am thrilled!
Thomas
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