OK. To reduce confusion as I typed twice the same term: //Material definitions #declare MyTex__opaque= texture { uv_mapping pigment { p_map1} normal {MyNormal} finish {MyFinish} } #declare MyTex_= material { texture { uv_mapping pigment_pattern { p_map2} texture_map { [0 MyTex__opaque] [1 pigment {Clear}] } } } Thomas
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