Thomas de Groot wrote:
> #declare My_Figure_=
> union {
> object{My_Figure_1_ uv_mapping material{MyTex_1_}}
> object{My_Figure_2_ uv_mapping material{MyTex_2_}}
> etc...
> }
>
> This construction provides a correct render of the transparancy of the alpha
> channel.
>
> Thomas
I see your point but as I do never use the material files as generated
by PoseRay this would force me to also edit the geometry file every time
I convert an object file. I *need* separate control about the pigment or
normals or both being uv_mapped for multiple reasons.
A solution that should help us both would be to put the uv_mapping
statement directly into the texture block and not into the
pigment/normal blocks like:
material {
texture {
uv_mapping
pigment {MyPigment}
normal {MyNormal}
}
}
As far as I do remember this does also solve the transparency by alpha
channel problem.
-Ive
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