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clipka escreveu:
> Jaime Vives Piqueres schrieb:
>>> clipka schrieb:
>>>
>>> ... and no, much to my surprise POV-Ray 3.6.2 ain't doin' it right
>>> either.
>>>
>>> How come it has taken so long for this one to surface? You'd think it
>>> was
>>> some trivial everyday case. And how the **** come I've done renders with
>>> ample such partially-transparent objects casting /proper/ shadows?
>>
>>
>> I don't know... but this happened sometimes to me with certain PNG
>> files,
>> and not with others. For example, all the trasnparent PNG files I export
>> from Chief Architect seem to behave this way, but the ones from TORCS
>> I used
>> on my last post here and other scenes, work perfectly... except if I use
>> filtering media or fog, of course.
>
>
> I guess I got it.
>
> The following construct works properly:
>
> texture { uv_mapping pigment { image_map { ... } }
>
> This one doesn't:
>
> texture { pigment { uv_mapping image_map { ... } }
>
> Note the placement of the uv_mapping statement.
That's not a bug, that's a feature! ;)
yes, I've met it before and yes, I thought it was a feature... :P
--
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