POV-Ray : Newsgroups : povray.binaries.images : Transparant shadow? : Re: Transparant shadow? Server Time
28 Jun 2024 01:45:44 EDT (-0400)
  Re: Transparant shadow?  
From: nemesis
Date: 11 Nov 2009 16:01:16
Message: <4afb261c@news.povray.org>
clipka escreveu:
> Jaime Vives Piqueres schrieb:

>>> clipka schrieb:
>>>
>>> ... and no, much to my surprise POV-Ray 3.6.2 ain't doin' it right
>>> either.
>>>
>>> How come it has taken so long for this one to surface? You'd think it 
>>> was
>>> some trivial everyday case. And how the **** come I've done renders with
>>> ample such partially-transparent objects casting /proper/ shadows?
>>
>>
>>   I don't know... but this happened sometimes to me with certain PNG 
>> files,
>> and not with others. For example, all the trasnparent PNG files I export
>> from Chief Architect seem to behave this way, but the ones from TORCS 
>> I used
>> on my last post here and other scenes, work perfectly... except if I use
>> filtering media or fog, of course.
> 
> 
> I guess I got it.
> 
> The following construct works properly:
> 
>     texture { uv_mapping pigment { image_map { ... } }
> 
> This one doesn't:
> 
>     texture { pigment { uv_mapping image_map { ... } }
> 
> Note the placement of the uv_mapping statement.

That's not a bug, that's a feature! ;)

yes, I've met it before and yes, I thought it was a feature... :P

-- 
a game sig: http://tinyurl.com/d3rxz9


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