POV-Ray : Newsgroups : povray.off-topic : One of the problems with the Blender UI : Re: One of the problems with the Blender UI Server Time
5 Sep 2024 03:18:59 EDT (-0400)
  Re: One of the problems with the Blender UI  
From: nemesis
Date: 11 Nov 2009 12:20:15
Message: <4afaf24f@news.povray.org>
Darren New escreveu:
> nemesis wrote:
>> galleries look very bland:
> 
> It would seem the character animation is easier, allowing you to do 
> things like "move this guy's feet backwards-walk-cycle, but keep his 
> hand attached to the doorknob as the door opens."  You can make muscles 
> bulge as he bends his arm. You can make skin, or scales, or one other 
> type of bits-of-texture-moving that I don't remember, as the skeleton 
> moves. You can do stereo and cell-shaded output. The lip sync is almost 
> trivial once you get the lip shapes set up, which I *think* is easier 
> than in blender if I remember. (I haven't tried to do that in blender, 
> so I'm not sure.) You can take motions (walk cycles, etc) from one 
> character and apply them to another. The hair is much better and 
> actually works. The physics for cloth seemed easier but I didn't really 
> persue it in blender much - maybe it's comparable. I don't remember 
> about rigid or fluid bodies.
> 
> All stuff that would be hard to show in a still gallery. It's 
> *animation* master, after all. :-)

True.  I'm not into animations in any case.

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