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Darren New escreveu:
> nemesis wrote:
>> galleries look very bland:
>
> It would seem the character animation is easier, allowing you to do
> things like "move this guy's feet backwards-walk-cycle, but keep his
> hand attached to the doorknob as the door opens." You can make muscles
> bulge as he bends his arm. You can make skin, or scales, or one other
> type of bits-of-texture-moving that I don't remember, as the skeleton
> moves. You can do stereo and cell-shaded output. The lip sync is almost
> trivial once you get the lip shapes set up, which I *think* is easier
> than in blender if I remember. (I haven't tried to do that in blender,
> so I'm not sure.) You can take motions (walk cycles, etc) from one
> character and apply them to another. The hair is much better and
> actually works. The physics for cloth seemed easier but I didn't really
> persue it in blender much - maybe it's comparable. I don't remember
> about rigid or fluid bodies.
>
> All stuff that would be hard to show in a still gallery. It's
> *animation* master, after all. :-)
True. I'm not into animations in any case.
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