Thomas de Groot wrote:
> OK. I should know this, but somehow I am baffled now.
>
> - png image_map (on a mesh2)
> - uv_mapped
> - with alpha channel (for serrated borders)
> - floating above a table
> ---> casts *straight* shadows!
>
> Rendered in 3.7 beta 34.
>
> I forget something, but what?
>
> Thanks for your help!!!
>
>
>
--
Best Regards,
Stephen
Post a reply to this message
|