OK. I should know this, but somehow I am baffled now.
- png image_map (on a mesh2)
- uv_mapped
- with alpha channel (for serrated borders)
- floating above a table
---> casts *straight* shadows!
Rendered in 3.7 beta 34.
I forget something, but what?
Thanks for your help!!!
--
All the best,
Thomas
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