|
![](/i/fill.gif) |
nemesis wrote:
> Funnily enough, it seems Microsoft Excell 2009 doesn't show offer you
> Help among the options when you right-click any of its "ribbon" buttons.
I was referring to the little "question mark" icon up next to the minimize,
maximize, and close buttons that used to be there. That's exactly how that
icon is supposed to work - click on it, then click on what you want help for.
> BTW, pretty much all 3D modellers are not based on overlapping windows.
I think the output is fine. It's the input that's a PITA with blender. :-)
> yes, it's ugly for today's standards, but I myself can't even start to
> imagine how he did pull it off...
Having used Blender, it's not incomprehensible. Lots of character animation,
lots of physics. That's the nice thing about blender, is it puts all that
together.
> Point is that enoughly motivated people can do wonders with Blender if
> they just sit to learn to use it rather than complain of perceived
> limitations. Isn't it true for everything we do, actually? C
> programming, anyone? short code Povray?...
Well, it's not "perceived" limitations. It's real live everyone-agrees
limitations. Just because you can build a pyramid with enough slaves doesn't
mean that other tools couldn't be better.
I *did* learn Blender, enough to consistently run into bugs in Blender that
aren't in other packages that do the same sorts of things. The interface is
awful, it's mostly undocumented, and it's *still* the most powerful package
out there for the sorts of things I want to do. It's just a shame that if I
stop modeling for six months I have to start over from scratch on the
learning curve for a program that I haven't changed. And *that* is
objectively a sign of a bad UI.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
Post a reply to this message
|
![](/i/fill.gif) |