SharkD schrieb:
> On 11/10/2009 6:06 AM, Christian Froeschlin wrote:
>> SharkD wrote:
>>
>>> Lines and polylines. Remember that SVG primitives need a stroke and/or
>>> fill in order to be visible.
>>
>> But if you need to give two end points and a stroke width, wouldn't
>> your "line" primitive in effect end up to be a cylinder? And a polyline
>> with a round stroke is essentially a sphere_sweep with linear_spline.
>
> Not if it's a 2D primitive, no.
Maybe you should be more specific on how you'd expect the "2D primitive"
to render.
You can't render a line using raytracing. The rays would virtually never
hit it.
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