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SharkD schrieb:
> On 11/9/2009 7:59 PM, clipka wrote:
>> Like, for instance?
>>
>> I guess you're talking about extruded 2D shapes, right?
>
> That, or treat them like patch primitives.
Well, how about cylinder and box for circles, ellipses and rectangles,
text for text, and linear prisms for polygons.
Lines and polylines don't seem to make much sense in a solid 3D world.
What's left?
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