> Heh, yes. I'm trying to get used to Wings, which seems a lot easier until
> you screw up the geometry, and then you're pretty much hosed as far as I
> can tell.
I had that problem too. I always seemed to end up with some weird situation
where a triangle or line would be in totally the wrong place (ie not
physically possible) and it would seem there isn't enough flexibility to fix
it without destroying half your model.
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