POV-Ray : Newsgroups : povray.newusers : shinyness : Re: shinyness Server Time
8 Jul 2024 02:29:01 EDT (-0400)
  Re: shinyness  
From: Alain
Date: 6 Nov 2009 11:32:39
Message: <4af44fa7@news.povray.org>

> Alain <aze### [at] qwertyorg> wrote:

>>> How do you make an object look really shiny, basically I want a gold box to go
>>> into a picture and all Im achieving is a dull brown colour (with the gold
>>> pigment)? I have tried phong and finish methods but I am clearly doing something
>>> wrong!
>>>
>>>
>>>
>> Some way to do that:
>>
>> Adding some reflection.
>> With the reflection, you need something to reflect, so, you need to add
>> some environment.
>>
>> Carefull placement of the light(s). Works with...
>>
>> Use phong (with phong_size) ou specular (with roughness) highlight.
>> Good with rounded shapes, much less with mostly flat surfaces and sharp
>> edges. Don't work with ambient "lights".
>>
>> For metallic textures, add the keyword "metallic" in the finish.
>> metallic will colour the highlight the colour of your pigment.
>> Most metals have roughly constent reflection, independent on the angle:
>> use a single component reflection. metallic in the reflection block will
>> tint the reflected things acording to the pigment.
>> sample: reflection{0.3 metallic}
>>
>> Experiment with "briliance". It takes a float value. Any positive value
>> is possible. "Standard" metallic textures mostly have brillance larger
>> than 1.
>>
>>
>>
>> Alain
> 
> 
> 
> 
> Thanks for all the answers, I did think it was possibly due to a lack of things
> to reflect so I put an extra plane in, I think I need real objects there. I will
> have a go at all of your suggestions.
> 
> 
If you use a simple plane, don't use a simple pigment, but a texture. 
That texture can be scaled somewhat large or small depending on your 
taste and the particularty of your main object.


Alain


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