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> I'm not sure what you're trying to do, but if you can't find a library for
> it, it might be quicker to put one together yourself. It looks like you're
> not trying to do anything especially complex, so it shouldn't take that
> long I guess.
Yup, if you just want to throw a few 3D lines and points on the screen,
rotate in realtime in 3D, and you're in .net anyway, then just used managed
Direct3D (reference the Microsoft.DirectX.* assemblies). There are plenty
of tutorials online to get you started.
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