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Thomas de Groot wrote:
> "clipka" <ano### [at] anonymousorg> schreef in bericht
> news:4aef52aa@news.povray.org...
>
>> Why? It only complicates matters; for instance, if you want to use
>> different include files for different frames of an animation, having the
>> same figure carry the same name is of an advantage.
>>
>> If it is about getting two figures of same base name in a single scene, it
>> may be easier, too, as in:
>>
>> #declare MyFigures = array[10];
>> #local i = 1;
>> #while (i <= 10)
>> #include concat("Beggar", str(i,0,0), "_POV_geom.inc");
>> #declare MyFigures[i-1] = object { Beggar_ }
>> #local i = i + 1;
>> #end
>
> Well, it seems inconsistent to me. If I change the name of the file for one
> reason or another (for instance because I changed the materials but want to
> keep the original too at the same time), I expect the name of the figure to
> change too in order to avoid inconsistencies and confusion later in the POV
> scene.
>
> Your example is of course also valid, so maybe this change should be
> optional.
>
> Thomas
>
>
I will look into making it optional if it relatively easy to do.
FlyerX
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