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Darren New wrote:
> geometric progression of expansions that converges, rather than bumping
> up to (say) the next prime number or adding a constant or something.
In other words, "bump the size by 4096" doesn't give you O(1) behavior
unless you decide that remapping memory blocks is "free". If you assume
remapping memory blocks takes a fixed amount of time per remap (even if it's
a fixed amount of time regardless of how many blocks you remap) I think
you're back to O(1).
Of course, by the time you're talking about that sort of thing, order
statistics fall apart, because you have a limited amount of address space in
C and C++ (as in, sizeof(void*) is fixed and finite), so you're going to run
out of memory before it really makes a difference.
--
Darren New, San Diego CA, USA (PST)
I ordered stamps from Zazzle that read "Place Stamp Here".
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