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"clipka" <ano### [at] anonymousorg> schreef in bericht
news:4aef52aa@news.povray.org...
> Why? It only complicates matters; for instance, if you want to use
> different include files for different frames of an animation, having the
> same figure carry the same name is of an advantage.
>
> If it is about getting two figures of same base name in a single scene, it
> may be easier, too, as in:
>
> #declare MyFigures = array[10];
> #local i = 1;
> #while (i <= 10)
> #include concat("Beggar", str(i,0,0), "_POV_geom.inc");
> #declare MyFigures[i-1] = object { Beggar_ }
> #local i = i + 1;
> #end
Well, it seems inconsistent to me. If I change the name of the file for one
reason or another (for instance because I changed the materials but want to
keep the original too at the same time), I expect the name of the figure to
change too in order to avoid inconsistencies and confusion later in the POV
scene.
Your example is of course also valid, so maybe this change should be
optional.
Thomas
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