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fabio schrieb:
> Hello everyone,
> I'm working on a real time approach to GI and
> I was looking for an engine able to provide the ground
> truth for my experiments.
> Essentially I have the following setting:
>
> A "hollow" object filled with an homogeneous media
> and containing one or more solid objects.
>
> I want a rendering accounting for:
> * single and multiple scattering
> * reflection / diffraction
>
> I've browsed for existing engines and POV Ray seems the only
> one that should be able to do it (by photon mapping).
>
> So my question is simply: did I get something wrong of do you foresee
> problem to do it with povray?
That depends on what exactly you intend to do.
If you're looking for some rendering engine speedy enough to use as a
basis for "real time" rendering (whatever your definition of that may
actually be), then POV-Ray may not be what you want.
If you're looking for a reference rendering engine to compare the output
of some self-made software with, then POV-Ray may not be ideally suited
either, as its roots are artwork, not physically realistic simulations,
and even though it has grown quite good at simulating realistic
/effects/, the relationship between POV-Ray's parameterization and the
underlying physical parameters are often somewhat obscure.
McPOV, a patch to POV-Ray (actually a patch to MegaPOV, which in turn is
a patched POV-Ray derivative), might be a better choice for such a
purpose, as its monte-carlo based unbiased approach circumvents the most
"unphysical" stuff in POV-Ray.
Another issue is the "multiple scattering"; I guess you're not talking
about diffuse interreflection between objects here, but rather about
media interaction, and I am sorry to say that POV-Ray only supports
single scattering there, and this is even true for McPOV.
Depending on what type of media you're actually trying to simulate,
POV-Ray 3.7.0's experimental subsurface scattering may be closest to
what you want; it uses a mathematical approximation to compute both
single and multiple scattering in highly-scattering media, based on the
work by Jensen et al.
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