POV-Ray : Newsgroups : povray.advanced-users : 24 and 32 bit heightfields : Re: 24 and 32 bit heightfields Server Time
3 Jul 2024 05:07:22 EDT (-0400)
  Re: 24 and 32 bit heightfields  
From: scott
Date: 30 Oct 2009 08:59:28
Message: <4aeae330$1@news.povray.org>
> Artifacts would be noticable if, say, your were rendering an image of a 
> lizard with the Grand Canyon visible in the background.

Man, you'd need some kind of supercomputer to model the entire grand canyon 
in enough detail to do a close-up of a lizard on it...

Use some kind of level of detail scheme (ie further away parts are modelled 
at lower resolution) - then you'll find that 16 bits of vertical resolution 
is plenty for the scene you mention.


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