> Artifacts would be noticable if, say, your were rendering an image of a
> lizard with the Grand Canyon visible in the background.
Man, you'd need some kind of supercomputer to model the entire grand canyon
in enough detail to do a close-up of a lizard on it...
Use some kind of level of detail scheme (ie further away parts are modelled
at lower resolution) - then you'll find that 16 bits of vertical resolution
is plenty for the scene you mention.
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