POV-Ray : Newsgroups : povray.advanced-users : 24 and 32 bit heightfields : Re: 24 and 32 bit heightfields Server Time
3 Jul 2024 04:25:58 EDT (-0400)
  Re: 24 and 32 bit heightfields  
From: SharkD
Date: 30 Oct 2009 00:17:23
Message: <4aea68d3@news.povray.org>
On 10/29/2009 8:28 AM, clipka wrote:
> With 16 bit depth, however, you can represent...
>
> ... the entire earth's topology (including ocean floors) to a vertical
> resolution of ca. 30 cm, or 1'0".
>
> ... the entire earth's continental topology (i.e. above ocean level) to
> a vertical resolition of about 15 cm, or 6".
>
> ... a section of the Grand Canyon to a vertical resolution of about 2,5
> cm, or 1".

Artifacts would be noticable if, say, your were rendering an image of a 
lizard with the Grand Canyon visible in the background. But, you're 
right, that level of precision wouldn't make much of a difference in the 
majority of heightfields. It *would* make a difference if you wanted 
smooth transitions between scales on a spherical, isosurface model of 
the Earth. But isosurfaces aren't based on bitmap data...

Mike


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