Bruce Mardle wrote:
>
> What I'm ultimately hoping to do is simulate ripples moving on water and make a
> ray-traced animation of it. I might be better off using a heighfield, rather
> than bicubics.
>
>
>
simulation. Tim Nikias created a set of macros that can be downloaded here.
http://www.nolights.de/downloads.html#lssm
--
Best Regards,
Stephen
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