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On 10/28/2009 11:01 PM, Mike Williams wrote:
> It will not be possible to find graphics applications that
> would be able to manipulate the image as if it were greyscale.
What can you do in grayscale that you can't do in RGB?
Let's say that instead of 8 bits per channel, each channel instead only
held 10 values, from 0 through 9. You could then represent the three
channels as a decimal value between 0.000 and 0.999 with each channel
corresponding to a decimal place.
If you had two "colors" (color is actually meaningless here), 0.345 and
0.765, "blurring" them would result in the average, or 0.555, which is a
valid result.
Granted, creating heightfields from a gradient would require more work
than a simple grayscale image. But if your paint application supported
working on channels independently, then you'd still only need to apply a
different gradient to each channel.
Mike
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