|
|
> I once tried to render a similar scene on Luxrender, also unbiased. It
> too wasn't quite able to reproduce that same delicious Mental Ray
> dielectric shader effect. Does that mean the Mental Ray dielectric
> shader, while beautiful, does not correspond to reality?
I think it's just a matter of tweaking the colours, filter/transmit
parameters, reflection values, etc. But the problem is with unbiased
renderers it can take an age to go through this trial/error process if you
are trying to copy some effect.
I don't think that the Mental Ray shader is doing anything fundamentally
different to POV or Luxrender.
Post a reply to this message
|
|