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> "Jim Holsenback" <jho### [at] povray org> wrote:
>> "Robert Baer" <rob### [at] localnet com> wrote in message
>> news:web.4ae174746f2864cb65fa833c0@news.povray.org...
>>> I have tried repair as well as re-installing, to no avail.
>>> Help!
>> a clearer description of your problem might be useful ....
>
> Notes i took:
> /* POV Ray complains about the contents of #include "BAER.ini" which contains
You NEVER include an ini file. You call your scene from the ini file.
> clock = 1
> Initial_Frame = 1
> Final_Frame = 20
> AND *NONE* of the above lines are accepted!
>
> POV Ray complains about this: #declare clock_on=true;
> additional animation variables
#declare is NOT valid in an ini file, and never was.
> #declare X=clock_delta; // clock step between frames
Why set this. It's computed automaticaly based on initial_clock,
final_clock, initial_frame and final_frame.
May have been used in versions older than version 3.0.
> #declare X=initial_clock; // clock value of first rendered frame (+KIn.n)
> #declare X=final_clock; // clock value of last rendered frame (+KFn.n)
> #declare X=initial_frame; // initial frame number (+KFIn).
> #declare X=final_frame; // final frame number (+KFIn).
> #declare X=clock_on; // true if scene is rendered as an animation
> above is of ZERO help for animation
> Note: under 'Options', 'Use Render Animation' and 'Use Extensions' are
> checked..
> BUT animation is OFF. *ALL* animation samples have this problem!
> #declare K = 3; // of ZERO help, use of '+K' is worse.
> */
>
> There is no "freezing" everything else seems to work OK.
> *No error messages.
> BTW, under the Options drop-down, i checked Render Priority to HIGH, and
> checked "Use Render Animation.
> I went further to create a BATCH file to invoke which starts the POV Ray
> program using the +K1 parameter - NO help!
> There are a few other things (copied from the Help document) which also do not
> work, but animation is critical.
>
>
>
In an ini file, all comments lines start by ";"
There are no multiple lines comments.
If it was legal ini syntaxe, as each #declare use the same variable,
only the last would have any effect, as each would overrwite the
variable set by the previous #declare.
Try this:
On the command line, put "+kff 20" to start a 20 frame animation with
the clock going from 0 to 1.
Here is a sample ini file for an animation. Copied verbatim from one of
the sample scenes that you can find in the animations folder:
; Persistence Of Vision raytracer sample file.
Antialias=Off
Antialias_Threshold=0.2
Antialias_Depth=3
Input_File_Name=ambient.pov
Initial_Frame=1
Final_Frame=26
Initial_Clock=0
Final_Clock=1
Pause_when_Done=off
Cyclic_Animation=off ;;insures it reaches 1.0
Alain
As you can see, there are NO "#declare" anywhere.
Alain
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