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Kirk Andrews schrieb:
> It seems that
> as soon as I'm ready to finish a scene and crank up the settings for an
> overnight render, this happens.
>
> I had successfully rendered the scene at lower resolutions, although not
> all of the quite the same for things like radiosity, media, number of
> trees, or resolution of height_fields.
>
> It parses fine; it seems to always happen about 5% of the way through
> the render itself. There doesn't seem to be anything particularly
> unique in the image at the point at which it stops. In fact, sometimes
> it will render fine with the camera one way, but if I rotate the camera,
> then the access violation will occur. Yet, it is not random--that is,
> if I leave the scene the same way, it will happen 100% of the time.
>
> The access violation code number seems to be consistent every time.
>
> ---
>
> I'm using beta 34, 64 bit version on a 64 bit Vista system with 2 cores.
>
> Current settings: +W2400 +H1200 +fn16 +a0.2 +WL0 -RVP +SP8 +EP8
>
> In the scene are several high-resolution height_fields, ~160k POV-Trees,
> low-grade radiosity and media, a low-quality area light, and an infinite
> plane. The height_fields are created using functions made from tga
> files from World Machine.
>
> I use a averaged object pattern to generate a simple proximity function
> that governs several textures on the height_fields.
Would you mind getting one of the 100% offending scenes to me (either in
p.b.scene-files, or to "christoph" at the server "lipka-koeln.de"),
along with image files & .ini / command line settings, so I can have a
look at it with the debugger?
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