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clipka schrieb:
> * POV-Ray 3.7's current dispersion implementation is bogus in the
> multiple respects:
>
> - At the first interface taking account dispersion, POV-Ray 3.7 does
> split up the RGB ray into multiple "spectral" ones, but fails to apply
> dispersion at this initial interface.
This has actually turned out a misinterpretation of the source code on
my behalf. The other issues, however, still need fixing.
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