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Warp schrieb:
> If POV-Ray were to be compiled on a system without those limitations,
> it could probably achieve images of those sizes
even then, 2e9 x 2e9 wouldn't quite be reached (unless you'd have a >64
bit system), some 1e9 x 1e9 would be the limit then.
(Again, speaking of POV-Ray 3.7. I don't think anyone would want to
render such a big image without multiprocessor support ;-))
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