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Bruce Mardle schrieb:
> Any suggestions on photon settings I could try to make the caustics sharp and
> realistic? Or is it a problem with the Bezier patches?
POV-Ray actually works with a mesh-like pproximations of the patch, not
with the exact mathematical representation. You can increase the
resolution of that mesh using the following parameters on the bezier
patches:
type 1
u_steps 3
v_steps 3
flatness 0.0
The first parameter tells POV-Ray that you want control over the mesh
resolution, at the cost of some memory (type 0 would be default).
The second and third parameter tells POV-Ray the (maximum) mesh
resolution you want. Note that the actual resolution is 2^u_steps by
2^v_steps. Increase this to reduce the artifacts you observe, or
decrease for speed.
The fourth parameter tells POV-Ray at which curvature to stop
subdividing even before reaching the maximum; a value of 0.0 tells
POV-Ray to always subdivide to maximum. This can speed up things, but
may introduce other artifacts ("cracks" in the patch).
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