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Invisible wrote:
> These are two seperate, unrelated geometries.
>
> 4D Euclidian space is interesting because it's a straight extension of
> 3D Euclidian geometry.
I should read more about this, sounds interesting.
> Somewhat weirder is hyperbolic geometry, where multiple "straight lines"
> through a single point do not intersect each other [except at that
> point]. You really need to play with this:
>
> http://cs.unm.edu/~joel/NonEuclid/NonEuclid.html
I'll check it out.
I've been trying to figure out how to calculate hyperbolic geometry, so
I may create new "circle limit" Poincare disk tesselations. I figure it
must be possible to create such a thing with POV-Ray functions, but so
far all my attempts have been total failures :(
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