|
|
On 10/19/2009 3:14 PM, Gaf wrote:
> I tried to made a perfect and physically correct caustic. The simple scene one
> textured plane (with bump mapping), and two besier spline (one of the glass, and
> other one is water).
>
> I used many photons, radiosity and a little bit dispersion, and a real glass of
> water with my desk lamp :-)
>
> Here is the source code:
> http://www.raytracer.hu/temp/caustic2.pov
OK, now show us the rendering! ;)
Mike
Post a reply to this message
|
|