POV-Ray : Newsgroups : povray.tools.poser : Future implementations of Poseray. A wish list : Re: Future implementations of Poseray. A wish list Server Time
26 Apr 2024 06:22:08 EDT (-0400)
  Re: Future implementations of Poseray. A wish list  
From: Thomas de Groot
Date: 18 Oct 2009 07:52:12
Message: <4adb016c$1@news.povray.org>
"Stephen" <mca### [at] aolDOTcom> schreef in bericht 
news:4adadc7f$1@news.povray.org...
> I support your wish list, Thomas. I hope that you have submitted it to 
> FlyerX :-)

Well, FlyerX found it here already :-)
I wanted to post the list here so that people could comment and/or add their 
own wishes (if any).

>
> Your second point is interesting. I have been complaining that Bishop3D 
> actually imports the complete PoseRay generated meshes into the scene. 
> While Moray uses the UDO in the scene and the full mesh and materials are 
> only included. One advantage of this is, in B3D, that you can edit the 
> mesh materials directly and it is saved in the Bishop3D file for 
> exporting.

In that regard, Moray is lacking in functionality, but we knew that already 
:-)  Moray 4.0 will overcome all that ;-)
My motives in my second point are: first the possibility to transform the uv 
one way or another: basically in Poser and export those settings to Poseray 
and beyond; secondarily, doing this in Poseray and save those 
transformations in the settings mtl file; as a last resort doing 
transformations directly into the POV-Ray material file which is much less 
elegant although giving similar results. The first and second options are my 
favourite ones
and need some further implementation in Poseray to become powerful tools.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.