POV-Ray : Newsgroups : povray.off-topic : Need for Speed: Shift : Re: Need for Speed: Shift Server Time
4 Sep 2024 23:18:38 EDT (-0400)
  Re: Need for Speed: Shift  
From: Sabrina Kilian
Date: 16 Oct 2009 22:52:43
Message: <4ad9317b@news.povray.org>
Mike Raiford wrote:
> On 10/16/2009 2:43 PM, Sabrina Kilian wrote:
> 
>> Is that the new one? Played the demo on a friends PS3, found that the
>> steering physics felt just fine from a joystick, but with a wheel,
>> pedals and shift stick it just felt sloppy. The force feedback made the
>> steering wheel bounce rapidly from side to side, which made the car
>> wobble so much worse than anything either of us had ever actually
>> driven. And I learned to drive in a beat up pickup truck!
> 
> Heh. I'm using a wheel on the PC, but I have an older FFB wheel, and
> while it is touchy, I eventually got used to it. There's a lot of
> options on configuring the wheel in the game, so it could be
> misconfigured, I did have to tweak some settings to get everything to
> work reliably.
> 
> It could also have something to do with the default setup of the cars. I
> noticed many of them had toe-out, which will make the car very twitchy
> in the straights.
> 

Did you use the FFB wheel with this game? Could have been the demo
version just didn't manage it right, or that PC got it better.

It wasn't that FFB was broken directly, it hit when you expected it and
resisted turning at the right times. And the wheel worked fine, self
calibrating and everything. It was the two combined that was a mess. The
feedback for resistance was enough to push the wheel about 5 to 10
degrees the other direction. Which was enough to trigger the resistance
to turning, and so push the wheel back the other direction. Letting go
of the wheel at low speed and just touching the throttle caused the car
to just zig-zag down the track. Only way to fix it in the demo was to
either set the wheel deadzone to about 10 degrees, which kills any fine
control, or to kill the FFB because if you just turned strength down it
didn't resist less it just pulsed the FFB motor in shorter bursts.

Toe-out, over or under steer per the car wasn't really an issue, or so
said the car guy. Me, I can watch games like Gran Turismo 5, I can't
play them.


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