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> There are actually some scripted chases where it's physically impossible
> to catch the target, as they'll just accelerate at an insane pace to keep
> ahead of you.
Yeh stuff like that is annoying, like when you crash for 2 minutes or go the
wrong way, then within a few seconds you've caught them back up again. I
read an interesting article about coding game AI for "fun", it's pretty
interesting and a lot more complex than most people imagine:
http://www.gamasutra.com/php-bin/news_index.php?story=22141
I remember one mission (the last one on SA maybe) where you had to chase a
car down and kill the driver. I boxed in his car between two buildings so
there was no way he could move. My plan was to get out and shoot him, but
when I got out the camera swung round, and when I looked back his car had
magically moved back onto the road and he was driving off - even though this
was completely impossible IRL.
I can understand the need for traffic and pedestrians to do unrealistic
stuff to keep the CPU requirements down, but the main characters should be
forced to behave in a physically correct way.
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