POV-Ray : Newsgroups : povray.off-topic : Inspect DLL : Re: Inspect DLL Server Time
5 Sep 2024 09:25:48 EDT (-0400)
  Re: Inspect DLL  
From: Patrick Elliott
Date: 13 Oct 2009 15:24:01
Message: <4ad4d3d1$1@news.povray.org>
Invisible wrote:
>>> Apparently it is notionally possible to construct a DLL which 
>>> actually contains no executable code at all, only data. (Although I 
>>> highly doubt anybody *does* this...)
>>
>> I once actually did - for a collection of self-made icons I wanted to 
>> have displayed for certain files in Windows Explorer.
> 
> Why not just have a bunch of .ico files?
Because it would be a bunch of .ico files? lol Sort of the same reason 
they make zipped files, or one sort or another, with games, for levels. 
You just download/update *one* file, not dozens. Though, unlike dlls, 
patchers will tend to use something similar to the "add to .zip/.rar" 
function when updating things. Even windows uses icons in a dll, keeping 
all the default ones in a single source file, which gets shown in cases 
like where you have a file that doesn't have its own internal icon, and 
you try to change the one being used.

But, yeah. I forgot that dlls can also just be sort of like resource 
forks too.

-- 
void main () {

     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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