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gregjohn <pte### [at] yahoo com> wrote:
> .... meaning you had a team of musicians and graphic artists supporting you?
Well, I'm working at a game company, so I suppose you could say that.
Although I'd say that I'm part of a team.
> I'd heard that Apple had some draconian terms for refunds that imposed an unfair
> penalty on the coder if an app were returned. Instead of +$0.99 or +$0.00 in
> profits, you only got a $0.20 penalty. Do you foresee this impacting your
> revenue flow?
It's not "my" revenue flow. I don't own that game, I just programmed it.
The company I work for owns it. I just get paid for my work.
AFAIK that commotion about the draconian rule is quite exaggerated.
> Why didn't you release a free, "LITE" app and then entice folks for an upgrade?
> (I'm not saying you should have, just wondering what you think of that business
> plan.)
It's not up to me, but it's perfectly possible for a lite version to be
released in the future.
--
- Warp
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