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scott wrote:
> I've just started to dig the surface of XNA, but it seems to me to be
> basically DirectX.net, which is not a bad thing. I got a simple 2D and
> then 3D program up and running in very little time, I'd say maybe 4 or 5
> times quicker than I ever managed with C++ and DirectX.
I'm just impressed that somebody could write a program with C++ and
DirectX and 1. have it actually work and 2. have it to something nontrivial.
I'm sure you remember my first C++ program. That was a trivial console
application, and it *still* took miles of code. And it didn't even make
any low-level system calls such as DirectX...
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