POV-Ray : Newsgroups : povray.newusers : Render to geometry / tesselate CSG : Re: Render to geometry / tesselate CSG Server Time
5 Oct 2024 15:43:35 EDT (-0400)
  Re: Render to geometry / tesselate CSG  
From: Alain
Date: 6 Oct 2009 13:01:44
Message: <4acb77f8$1@news.povray.org>

> This is probably one of these frequently asked "I haven't understood that Povray
> is just a renderer" questions but still :
> Does povray have a way to output mesh (OBJ?) out of its primitives or CSG for
> reuse in external programs instead of shading, rendering them? This would be so
> useful in any pipeline. Any hope of it being implemented one day?
> 
> 
> 
Not directly.

There are macros that exist to create mesh versions of various objects, 
and, usualy, you can instruct those to create a file containing the mesh 
that was created.
BUT, those mesh are in POV-Ray format: an .inc file containing a mesh or 
mesh2 object(s).
You'd need some more treatment to convert those to another format, like 
OBJ. It may be possible to create that kind of file directly, but you'll 
have to create the header and internal file structure yourself.



Alain


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.