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Le 02/10/2009 20:28, Inquisitor nous fit lire :
> I was hoping for something either built into POVRay or a script to handle it. I
> need it to be a more automated process. Unfortunately, I'm doing this for a
> video and the current (un smoothed) mesh is calculated for every frame for
> multiple "wave trains" from multiple directions. So generating the mesh and
> then exporting the data to be process and then reloaded would make a month long
> rendering into a year long rendering.
>
> But thanks... at least it confirms that it wasn't built in and I was just
> overlooking something obvious. I guess, I'll just have to do the vector math in
> the script from scratch. Just a little disappointing that POV-Ray does it...
> just not exposing it on Mesh or Mesh2 as an option.
>
If you are open to patch, have a look
at http://jgrimbert.free.fr/pov/patch/tessel/index.html
especially the smooth object.
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