POV-Ray : Newsgroups : povray.general : "Smoothing" a mesh2 object : Re: "Smoothing" a mesh2 object Server Time
30 Jul 2024 04:17:17 EDT (-0400)
  Re: "Smoothing" a mesh2 object  
From: Le Forgeron
Date: 4 Oct 2009 04:22:02
Message: <4ac85b2a$1@news.povray.org>
Le 02/10/2009 20:28, Inquisitor nous fit lire :

> I was hoping for something either built into POVRay or a script to handle it.  I
> need it to be a more automated process.  Unfortunately, I'm doing this for a
> video and the current (un smoothed) mesh is calculated for every frame for
> multiple "wave trains" from multiple directions.  So generating the mesh and
> then exporting the data to be process and then reloaded would make a month long
> rendering into a year long rendering.
> 
> But thanks... at least it confirms that it wasn't built in and I was just
> overlooking something obvious.  I guess, I'll just have to do the vector math in
> the script from scratch.  Just a little disappointing that POV-Ray does it...
> just not exposing it on Mesh or Mesh2 as an option.
> 
If you are open to patch, have a look

at http://jgrimbert.free.fr/pov/patch/tessel/index.html

especially the smooth object.


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