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>>> > To avoid security problems?
>>> I guess this would require a proper definition of "security problems".
>>
>> Code doing things the author didn't want it to do because malicious
>> people intentionally caused it to happen.
>
> There's no general way around it, because malicious people of this type
> are highly intelligent and inventive. Whatever you'd integrate into the
> language itself would just give you a /false sense of/ security.
As far as I can tell, 98% of all security issues are buffer overruns -
trivially fixable, yet nobody seems to think it's necessary.
Then there are things like data tainting (which could be enforcible at
compile-time with no run-time overhead). Hell, in Haskell land, people
regularly attempt to write code which is *provably secure*. (But then,
you have to define "secure" first... It's easy to prevent buffer
overruns, but not so simple to prevent glitches where access denied
messages inadvertantly reveal information indirectly.)
>> Stuff like the ability for me to know that my change hurt your code.
>> Something like unit testing, only built into the language, say.
>
> That seems to go into a similar direction as contract-oriented design.
Yeah, that's a nice idea. Doesn't seem very popular though...
> Try implementing and using generic container classes in a non-OO language.
>
> Then try to refactor your application to use a deque container instead
> of a stack for a certain job. Or a tree-backed map instead of a
> hash-table-backed one someplace else.
>
> You won't have much success without implementing verbosely what OO
> languages do for you behind the scenes.
Tried using Haskell recently? Haskell is not OO.
Sure, you need encapsulation, and you need polymorphism. You also need
dynamic binding *if* you want to change your mind about which data
structure you're going to use *at run-time*. But you don't necessarily
need implementation inheritance, or mutable state for that matter...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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