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Orchid XP v8 schrieb:
> I was going to try to moddel some of this stuff in POV-Ray, but I don't
> know - how much RAM does it take to describe 25 arches when each one is
> made up of four-dozen torii segments? How many CSG operations is that?
> The number of intersection tests per ray would be absurd...
It's not as bad as you may expect. For instance, that (currently)
30,000-primitives train of mine is still in the low hundreds-of-kB range.
Render times are quite moderate, too. Just avoid differences and
intersections with too many members, and then there will be cake.
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