Growing a chassis...
Problem #1 that had to be solved: Develop a framework to generate nicely
beveled prism-like objects.
I wasn't sure whether I could pull this off by combining sphere_sweep
and prism objects in some mathematically smart manner, so I ultimately
settled for a nice framework to specify polygons with basically linear
outline, but rounded off at the vertices with circular arcs of arbitrary
radius. This also makes the whole thing easier to control.
The downside is that the heavy use of CSG already starts taking its toll
on rendering times, so I needed a quality parameter to switch beveling
off for quick test renders.
Problem #2 to overcome: Decipher the blueprints. (fortunately I do have
some at all :-))
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