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> "Anthony D. Baye" <Sha### [at] spamnomore hotmail com> wrote:
>> I have some scenes with complex lighting models that render terribly slowly, I
>> would like to find alternative lighting options for these scenes.
>>
>> Does HDRI lend itself to this sort of thing?
>>
>> Fake Lighing, any suggestions?
>>
>> I need reflection, refraction and media effects. Am I stuck with traditional
>> lighting and week-long renders?
>>
>> I saw some experiments with progressive re-rendering of Radiosity images, a
>> while back. Any suggestions, ideas?
>>
>> Regards,
>>
>> A.D.B.
>
> When you say complex lighting, what are you referring to?
>
> -tgq
>
>
About 12+ light_source at locations that are visible, and associated
with relatively complexe objects. Some are submerged into a fountain.
Some have media added. Most have acive transparent parts (have ior
colour fading, reflection,...).
One of those, with it's associated object, took about 1 week to render,
with only a base plane added to show the shadowing.
Alain
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