POV-Ray : Newsgroups : povray.off-topic : 82% crazy : Re: 82% crazy Server Time
5 Sep 2024 13:09:39 EDT (-0400)
  Re: 82% crazy  
From: Patrick Elliott
Date: 16 Sep 2009 16:23:17
Message: <4ab14935$1@news.povray.org>
Darren New wrote:
> Patrick Elliott wrote:
>> There has to be a reason for it, and the best reason available is 
>> that, under normal conditions, interactions between particle, weak or 
>> otherwise, prevent it.
> 
> Yes, of course. The only point I'm contesting is the assertion that a 
> single interaction with a single particle is enough to collapse the 
> waveform and serve as an "observation".
> 
>> "not" happening. The question isn't if, but what is doing it, and why 
>> the macro level states you manage happen at all, when they shouldn't, 
> 
> Who says they shouldn't?
> 
>> Enlighten me. What else, other than freeform interaction, without 
>> something specifically designed to "create" conditions where a 
>> violation of the normal rules can happen, stops it from happening all 
>> the time?
> 
> Probability. You *can* walk thru the wall. The odds against it happening 
> are just 1^-1000.
> 
> Just like you *can* randomly shuffle a deck of cards and come up with 
> Ace thru King in each suit in order when you're done. It's just so 
> phenomenally rare that you'd never expect to see it happen.
> 
Hmm. The problem with such probabilities is, much like winning the 
lotto, no matter how rare they are, someone is bound to observe 
"something" that is doing them, given the number of total attempts 
(i.e., the number of objects, just on this planet, and the number of 
fractions of a second that are available, even in a human life time). To 
not happen, the odds would have to be so unlikely that they could only 
transpire like.. twice in the entirely history of the universe? I am not 
convinced.

-- 
void main () {
   If Schrödingers_cat is alive or version > 98 {
     if version = "Vista" {
       call slow_by_half();
       call DRM_everything();
     }
     call functional_code();
   }
   else
     call crash_windows();
}

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