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Amazon_warrior wrote:
> A vaguely related question: Is it possible to get POVray place an object, then
> analyse the surface immediately around that point and place the next object at
> a new point with specific properties (such as the highest or lowest)? If it is
> possible, how would one go about doing it? Would something like this require a
> ridiculous amount of render time?
It requires a significant amount of parse time ... basically you use
trace to place your first object, then bombard it with a lot of traces
in a loop to find the lowest point (with some probability), place the
second object and so on. Gets a lot worse if your objects have
irregular shape and you want them to touch but not intersect.
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